RE: What Huib (and others maybe) don't like about PzC
Er. No.
What I'm saying is a unit that fires (3 times) AND clears mines is 100% as effective at EACH task as a unit that ONLY fires (three times) or a unit that ONLY clears mines. There is no penalty for double dipping.
On the other hand, since a 'unit' consisting of just one single engineer clears mines as effectively as a while battalion of sappers, perhaps the model is that there is only ever a single dude out there with a mine probe, while the other 699 sit around having a fag break. Having those 699 shoot at something instead of smoking is almost (699/700 = 99.86%) the same as having all 700 firing, maybe the difference is just too small to notice.
What I was talking about above (the less than 50% thing) was that I think a unit that double dips should fire at less than 50% effectiveness, and it's chance of clearing mines should be less than 50% of that for a unit its size. Not that for any unit firing 50% of guys don't know whether they should be shooting to the east or to the west :rolleyes: God knows where you pulled that idea out of.
Alternately, mine clearing could be handled the way other typical engineering tasks - AT-ditch breaching or bridge destruction - currently are: a clearing attempt costs all movement points, and an eDice is rolled (then modified by unit size, terrain, unit fatigue, unit morale, and possibly by current minefield size) to see whether the unit is successful or not. Oh, and engineer units should always take a few cas when they clear mines.
However, since mine clearing is currently handled as a special case, rather than a typical engineering task, and is totally independent of unit size, it seems likely that double dipping is set to continue.
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