RE: Thoughts on DF'85
I have to say, I wish the game had a way you could prioritize your air interdiction by sector and a better way to manage air power period. Air power is key to NATO having any chance at all against the over whelming numbers of Warsaw Pact forces, and better reflects the importance of modern air power in war today, particularly high tempo conventional operations, simulated with the MC series.
Here is the idea I have: A system of air power management where you can assign mission types, deep interdiction, close interdiction or as close air support. Given range some planes would not be able to do deep interdiction. Deep interdiction would tend to hit units moving up to the front while in East Germany, close interdiction would be units within say 30 miles of the front, and CAS would be the same as now, on a spotted unit. Second, the abiltiy to "assign strike boxes" would allow you to prioritize a geographic area, and is realistic, and would not seem overly complicated.
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