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Minsk AI
05-29-2008, 11:55 PM,
#4
RE: Minsk AI
Bulldog Wrote:Gents,

I have read about the much improved (robust) AI for Minsk. What is it that makes it improved? And do any other games in series have it?

Any info would be appreciated.

Bulldog
Hi Bulldog,

I believe the Minsk readme file covers the changes in detail. It has been awhile for me, but what I can remember, the changes included:

The AI tries to form a defensive line better, and retreat when the line is penetrated/flanks are threatened.

Better awareness for travel mode movement, getting out of travel mode further away from spotted enemy units than before.

Try to move AT/Arty away before enemy moves adjacent.

There are definitely others too. All the changes made to the AI should be in all the games by now. It doesn't make the AI brilliant, but it does play better, more like a human tactically than before, although still lacking a bit in the big picture thinking, is where it is lacking still, I think.

Rick
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Messages In This Thread
Minsk AI - by Bulldog - 05-29-2008, 02:31 PM
RE: Minsk AI - by Baelfiin - 05-29-2008, 03:05 PM
RE: Minsk AI - by Dog Soldier - 05-29-2008, 03:06 PM
RE: Minsk AI - by Ricky B - 05-29-2008, 11:55 PM
RE: Minsk AI - by Al - 05-30-2008, 01:26 AM
RE: Minsk AI - by Glenn Saunders - 05-30-2008, 06:13 AM
RE: Minsk AI - by Bulldog - 05-30-2008, 07:44 AM
RE: Minsk AI - by Glenn Saunders - 05-31-2008, 10:39 AM
RE: Minsk AI - by Bulldog - 06-01-2008, 03:17 PM
RE: Minsk AI - by Glenn Saunders - 06-01-2008, 03:46 PM

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