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CM / PC Casualty Disparities
05-30-2008, 01:10 PM,
#6
RE: CM / PC Casualty Disparities
I recently played a PzC scenario of the invasion of Crete with default optional rules against a good player in PBEM. At the end the CW troops were in full retreat heading for the embarkation hexes. My losses of FJ were quite close to the historical losses in the battle.

I think Tiller & Co. has really done a fine job on the battle results outcomes in PzC. One should look at other games and ask why they do not come closer to the PzC standard.

It is worth mentioning again, what Ivan and SG were saying. The turns are two or four hours (for night) long. This is more for regulating movement than combat. Combat is not continuous air strikes, barrages, assaults and direct fire for the full two hours. Just an engagement of an unspecified length time that occurred in those two hours.

Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp
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Messages In This Thread
CM / PC Casualty Disparities - by Liebchen - 05-30-2008, 06:47 AM
RE: CM / PC Casualty Disparities - by Ricky B - 05-30-2008, 07:23 AM
RE: CM / PC Casualty Disparities - by McIvan - 05-30-2008, 09:12 AM
RE: CM / PC Casualty Disparities - by Tide1 - 05-30-2008, 11:01 AM
RE: CM / PC Casualty Disparities - by Steel God - 05-30-2008, 11:06 AM
RE: CM / PC Casualty Disparities - by Dog Soldier - 05-30-2008, 01:10 PM
RE: CM / PC Casualty Disparities - by Liebchen - 05-30-2008, 01:39 PM

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