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CM / PC Casualty Disparities
05-30-2008, 01:39 PM,
#7
Thumbs_Up  RE: CM / PC Casualty Disparities
All excellent replies, for which I thank you.

Of course wargamers are more aggressive than real combat commanders (except for McClennan, that is, of course ;) ) and that does explain a lot.

The compression of time also is very accentuated in the more tactical games. A player may be given 30 or 40 minutes in CM to "accomplish a goal," be in hold territory or exact a certain level of losses on the enemy, whereas in PzC the tactical command (i.e. the regimental 'piece') is told "to assault" without any geographical or other specific imperative.

I agree that, at the end of the day (or days) casualty figures in PzC feel about right, and it isn't my position that any of the systems is a "better" simulation and another. It's just that there was an apparent contradiction inherent in the differing systems' outcomes.
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Messages In This Thread
CM / PC Casualty Disparities - by Liebchen - 05-30-2008, 06:47 AM
RE: CM / PC Casualty Disparities - by Ricky B - 05-30-2008, 07:23 AM
RE: CM / PC Casualty Disparities - by McIvan - 05-30-2008, 09:12 AM
RE: CM / PC Casualty Disparities - by Tide1 - 05-30-2008, 11:01 AM
RE: CM / PC Casualty Disparities - by Steel God - 05-30-2008, 11:06 AM
RE: CM / PC Casualty Disparities - by Dog Soldier - 05-30-2008, 01:10 PM
RE: CM / PC Casualty Disparities - by Liebchen - 05-30-2008, 01:39 PM

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