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Idea for air game upgrade
06-10-2008, 10:56 PM,
#9
RE: Idea for air game upgrade
Well, honestly I agree with you (and FM WarB) that the game would/should model the effects of AA fire on interdiction missions. For example, if you had a bridge crossing in B44 that you were taking heavy loses from interdiction as you enter and exit T mode, you SHOULD be able to ring the bridge with AA units and get some benefit from it. I agree, it makes sense.

However, the interdiction effects in the game are set by a flat number in the PDT file, and effects every hex whether if 5 hexes or 500 hexes behind the front line. There's currently no way to get that flat number to recognize the presence of any units on the map when it does it's die roll to determine losses. To change that would require programing that gets into detailed air rules that I know JT was always loath to get into, for whatever reason.

At the end of the day the designer draws a line in the sand which defines what he wants to detail and what he wants to abstract. With PzC and MC series games I think we have to accept that the air rules will ALWAYS be an absraction.
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Messages In This Thread
Idea for air game upgrade - by Outlaw Josey Wales - 06-10-2008, 05:01 AM
RE: Idea for air game upgrade - by NACBAR2 - 06-10-2008, 07:38 AM
RE: Idea for air game upgrade - by Zemke - 06-10-2008, 09:02 AM
RE: Idea for air game upgrade - by Steel God - 06-10-2008, 10:10 AM
RE: Idea for air game upgrade - by Steel God - 06-10-2008, 12:32 PM
RE: Idea for air game upgrade - by FM WarB - 06-10-2008, 10:38 PM
RE: Idea for air game upgrade - by Steel God - 06-10-2008, 10:56 PM
RE: Idea for air game upgrade - by Tortue Agile - 06-11-2008, 02:00 AM
RE: Idea for air game upgrade - by Steel God - 06-11-2008, 02:55 AM
RE: Idea for air game upgrade - by Tortue Agile - 06-11-2008, 08:56 AM
RE: Idea for air game upgrade - by FLG - 06-11-2008, 05:42 AM

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