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TRPs
06-11-2008, 02:05 AM,
#2
RE: TRPs
If you plan the target the first turn past set up a dialogue box comes up to say something like "preplanned, not changeable." This is a good option if you want to rain rocket fire down on the opponents tactical assembly areas since rockets otherwise take a long time to fire. Another option would be to put a TRP into where you think he will assemble.

If you wait another turn, then artillery will operate normally, i.e. you can adjust or cancel. TRPs act to speed delivery of artillery and can be used as boresight targets as well.
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Messages In This Thread
TRPs - by Mad Baron - 06-11-2008, 01:03 AM
RE: TRPs - by herroberst - 06-11-2008, 02:05 AM
RE: TRPs - by Mad Baron - 06-11-2008, 06:37 AM
RE: TRPs - by Mad Baron - 06-11-2008, 06:47 AM
RE: TRPs - by Copper - 06-16-2008, 08:26 PM
RE: TRPs - by McIvan - 06-17-2008, 07:00 AM
RE: TRPs - by Jobu88 - 06-17-2008, 07:22 AM

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