Narwan Wrote:project force form a distance
You and I are envisioning much the same setup, I think, with a fairly narrow front with good fields of fire. (Ie, the exact sort of place that a competent defender would choose to make his stand ...) Given realistic smoke-ammo limits for the attacker, there's a lot of murder going to go on before those defenders get spotted.
I suspect that some of the feedback is from people who prefer big maps and lots of Central Europe style clutter in them. As the front expands and the clutter increases, I can easily agree that 2:1 should decline to 1.5:1* or even something approaching 1:1 (though a strict 1:1 ratio really is charity for the defender, barring really unusual circumstances).
I forgot to mention visibility! As visibility decreases, frontline expands, and clutter increases, the attacker's ratio should decline. This is getting to be algrebra.
*Down with the eurocomma! Use full stops for decimals and commas for separators like red-blooded Amercuns! I'd eagerly switch to metric if you guys would quit jamming me up with your math notations.
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