Narwan Wrote:I disagree with comments made early that the defence needs to be mobile and more points needed. For ww2 especially that is not the case. The bulk of the defence should be fairly static with a small mobile force for plugging gaps and counterattacking.
This is not far off from what I meant with a mobile defence. There will always be static units when defending but mobile fire-brigades are essential to keep the enemy at bay.
Narwan Wrote:Far more important is the ability to project force form a distance, ie enough mmg's, hmg's, light and medium mortars and other artillery (light flak guns can work too).
By using the terrain and smoke for cover the attacker can make sure that the only long range "force projection" will come from artillery and MG area-fire.
The problems of defending do not come from lazy deployments or eagerness to move units around. Steel Panthers clearly favours the offensive player in any type of battle. The moving player can do a lot of moving/firing with his units plus the in-turn rallying. Defending units are at a clear disadvantage.
This can be compared to the Campaign Series where a unit only can move-fire or move-move-"not fire" making it easier for the static defenders.
Narwan Wrote:There should be no restrictions on minefields etc as a general rule.
I think mining VHs is a gamey tactic. There's a 100% chance that the enemy will visit the VHs so it's a no-brainer to lay mines there.