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Time Scale
06-14-2008, 08:19 AM, (This post was last modified: 06-14-2008, 08:33 AM by Osiris.)
#17
RE: Time Scale
HI

Well we defenitley have diverse issues on this..I dont think the scale of the game will change, 250m per hex but like I said before it would be fortunate that an armored formation can move 20 km a day when marching and I would think those getting shot at are probably even going to move slower..

Is it possible to design scenarios to scale of the current game..sure it is..I ve been working on this for the past few weeks and heres what I ve figured out. To simulate delay orders...reinforcement arrivals are reduced to 50%, or fixed units have a 50% chance of being released, supply is reduced to 50% to simulate problems with supply and order delays.

Since combat fatigue cannot be reproduced by the current system than here is a comprimise. Most battles (firefights) in WW2 were decided by 1 overriding factor: Running out of ammo was the number 1 reason for a battle being terminated:

Lets take look at a Panther tank which can fire about 10 rounds per minute and carries about 90 rounds of ammo..thats a total of 9 minutes of firing but wait...the AP load was around 40%-50% of the total..so a Panther could shoot at tanks for a total 4-5 minutes at full tilt..thats less than 1 turn in CS!

So if your going to make scale scenarios they need to be short 10-20 turns max..thats 1-2 hours of combat..so as Huib said if its going be a big all day battle it needs to be broken down into a number of scenarios and for each scenario following the first one the morale of the unit needs to be lowered by 1-2 points to simulate combat fatigue..than the 6 minute thing will work.

Thats how I would do it

Otherwise you need to take heed of what the original designer of this game of PzBlitz said upon which CS is based on. when designing scenarios: "of course there were certain actions that would drag on for hours but to simulate those you would need complex supply rules as well as more room for manuever for the supply units.."

Osiris
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Messages In This Thread
Time Scale - by Osiris - 06-13-2008, 06:33 AM
RE: Time Scale - by Huib Versloot - 06-13-2008, 07:01 AM
RE: Time Scale - by Herr Straße Laufer - 06-13-2008, 08:09 AM
RE: Time Scale - by Osiris - 06-13-2008, 08:26 AM
RE: Time Scale - by Tide1 - 06-13-2008, 10:30 AM
RE: Time Scale - by Herr Straße Laufer - 06-13-2008, 11:13 AM
RE: Time Scale - by Tide1 - 06-13-2008, 11:30 AM
RE: Time Scale - by Huib Versloot - 06-13-2008, 05:27 PM
RE: Time Scale - by Osiris - 06-14-2008, 03:14 AM
RE: Time Scale - by Tide1 - 06-14-2008, 04:02 AM
RE: Time Scale - by Herr Straße Laufer - 06-14-2008, 06:43 AM
RE: Time Scale - by Jason Petho - 06-14-2008, 06:52 AM
RE: Time Scale - by Herr Straße Laufer - 06-14-2008, 07:20 AM
RE: Time Scale - by Huib Versloot - 06-14-2008, 07:32 AM
RE: Time Scale - by Huib Versloot - 06-14-2008, 07:24 AM
RE: Time Scale - by Herr Straße Laufer - 06-14-2008, 07:44 AM
RE: Time Scale - by Huib Versloot - 06-14-2008, 07:14 PM
RE: Time Scale - by Osiris - 06-14-2008, 08:19 AM
RE: Time Scale - by K K Rossokolski - 06-14-2008, 01:15 PM
RE: Time Scale - by Herr Straße Laufer - 06-14-2008, 09:12 PM
RE: Time Scale - by K K Rossokolski - 06-15-2008, 11:22 AM
RE: Time Scale - by Herr Straße Laufer - 06-15-2008, 10:54 PM
RE: Time Scale - by Osiris - 06-15-2008, 11:45 AM
RE: Time Scale - by Afro Thunder - 06-15-2008, 02:10 PM
RE: Time Scale - by Osiris - 06-15-2008, 04:06 PM
RE: Time Scale - by Chuck10mtn - 06-15-2008, 11:36 PM
RE: Time Scale - by Von Earlmann - 06-16-2008, 01:50 AM
RE: Time Scale - by Herr Straße Laufer - 06-16-2008, 02:08 AM
RE: Time Scale - by Osiris - 06-16-2008, 02:19 AM
RE: Time Scale - by Gordons HQ - 06-17-2008, 05:53 AM
RE: Time Scale - by alaric99x - 06-17-2008, 06:27 AM

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