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Time Scale
06-14-2008, 09:12 PM,
#20
RE: Time Scale
K K Rossokolski Wrote:I think this argument is a total red herring...what does the average player care about how long a turn represents??? He/she will take as long as they want/ need/have available to play their turn. If one needs a leak halfway through, one will do so (having I hope begged their opponent's and the Governments permission to save their move!!)That's the only time that counts. That and whether the scenario has the right number of turns to allow the dreaded "balance"!!! Notwithstanding recent significant improvements, CS remains basically a computer aided board game. I think, acknowledging I am, fundamentally, an analogue man, the current arrangements for fatigue and disruption are fine. Surely there are limits to what can be done with a computer. If you want more realism, join the Army
Why are people arguing about how whether a Panzer Division can/should get from Metz to Paris before the pubs close when the map over which they move is only a simple approximation of the ground in reality.

Once again, Rod, I do think you missed the point. :chin:
It's not reality, it's scale. And, it was being discussed as a game.
It's also the design of scenarios and units that are capable within the scale. And, our affection for the game is based on the scale that we like to play. Otherwise I would be playing OpC or Squad Battles?

Osiris wrote: "Otherwise you need to take heed of what the original designer of this game of PzBlitz said upon which CS is based on. when designing scenarios: "of course there were certain actions that would drag on for hours but to simulate those you would need complex supply rules as well as more room for manuever for the supply units.."
I find it a spot on observation for where this discussion should go.

In a game with six minute turns and 250m hexes I do not even think about driving, let alone fighting, from Paris to Metz or vice versa. That there are scenario designers who wish to do so was one of the points.
In this scale with fire tables, supply, and fatigue rules set by the original design, having mine laying and bridge building engineers doing things in six minutes is a bit far fetched? Even for just a game?
How about a designer who makes a scenario in CS that is based on one mile per hex? Now when that Panther reaches out and get's "friendly" with your Shermans at seven hexes, you will have lost single tanks to attacks at seven miles. Which to me is similar to building a bridge in six minutes.
Common sense just tells me that scale matters? That was my only point. I am less about eye candy and things that make me go "ohhh". To add in units and parameters outside the intended design will dilute the product. IMO.

And, as Herr Huib has stated, he and I are much closer in our thinking than we are far away. Plus, we also have one common goal, "designing scenarios that are fun to play".

And, if you do not like our posting about it, you may want to avoid reading our posts? I hate to see you get all lathered up over something that doesn't mean that much. ;)
There are others who may wish to discuss it on the public forum? This is the Campaign Series forum?
BTW, what type of wine goes with red herring? :smoke:

cheers
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Messages In This Thread
Time Scale - by Osiris - 06-13-2008, 06:33 AM
RE: Time Scale - by Huib Versloot - 06-13-2008, 07:01 AM
RE: Time Scale - by Herr Straße Laufer - 06-13-2008, 08:09 AM
RE: Time Scale - by Osiris - 06-13-2008, 08:26 AM
RE: Time Scale - by Tide1 - 06-13-2008, 10:30 AM
RE: Time Scale - by Herr Straße Laufer - 06-13-2008, 11:13 AM
RE: Time Scale - by Tide1 - 06-13-2008, 11:30 AM
RE: Time Scale - by Huib Versloot - 06-13-2008, 05:27 PM
RE: Time Scale - by Osiris - 06-14-2008, 03:14 AM
RE: Time Scale - by Tide1 - 06-14-2008, 04:02 AM
RE: Time Scale - by Herr Straße Laufer - 06-14-2008, 06:43 AM
RE: Time Scale - by Jason Petho - 06-14-2008, 06:52 AM
RE: Time Scale - by Herr Straße Laufer - 06-14-2008, 07:20 AM
RE: Time Scale - by Huib Versloot - 06-14-2008, 07:32 AM
RE: Time Scale - by Huib Versloot - 06-14-2008, 07:24 AM
RE: Time Scale - by Herr Straße Laufer - 06-14-2008, 07:44 AM
RE: Time Scale - by Huib Versloot - 06-14-2008, 07:14 PM
RE: Time Scale - by Osiris - 06-14-2008, 08:19 AM
RE: Time Scale - by K K Rossokolski - 06-14-2008, 01:15 PM
RE: Time Scale - by Herr Straße Laufer - 06-14-2008, 09:12 PM
RE: Time Scale - by K K Rossokolski - 06-15-2008, 11:22 AM
RE: Time Scale - by Herr Straße Laufer - 06-15-2008, 10:54 PM
RE: Time Scale - by Osiris - 06-15-2008, 11:45 AM
RE: Time Scale - by Afro Thunder - 06-15-2008, 02:10 PM
RE: Time Scale - by Osiris - 06-15-2008, 04:06 PM
RE: Time Scale - by Chuck10mtn - 06-15-2008, 11:36 PM
RE: Time Scale - by Von Earlmann - 06-16-2008, 01:50 AM
RE: Time Scale - by Herr Straße Laufer - 06-16-2008, 02:08 AM
RE: Time Scale - by Osiris - 06-16-2008, 02:19 AM
RE: Time Scale - by Gordons HQ - 06-17-2008, 05:53 AM
RE: Time Scale - by alaric99x - 06-17-2008, 06:27 AM

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