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JTCS meets PG3D "WWII" / "Cold War"
06-14-2008, 11:37 PM, (This post was last modified: 06-15-2008, 12:21 AM by H.Balck.)
#7
RE: JTCS meets PG3D "WWII" / "Cold War"
New pioneers with patch 1.03 for JTCS meets PG3D

• all pioneers (infantry, mot. and arm.) can laying minefields, (old 37 code)
• then the mine fields can be put either in the first front against an immediately attacking enemy or however in the safe distance mounted on transporters.
• naturally without enemy attack the mine fields will be vacated in the next round. The trick is to be moved here the mine fields mounted and be disappeared then with the 100 points of action. (screen 1) So all engineerbatl can not only mine fields vacate, but also put.The Batl. of infantry-divisons use horsewagons.
• light bridges cannot put it however, that would be to me too strong switching of the river processes off in the defense in JTCS meets PG3D - in the original however quite better feasiblly.
• Pontonbridges can be put exclusively by the heavy bridge columns. (screen 2) This is then better indicated also graphically as in the original. (old 65539 code)
• In addition there are pioneer courses, which can repair railway bridges. (old 32768 code)
• Obstacles can be built of Construction Engineer or building infantry. (screen 3) (old 69 code)
[Image: newpioneersjq9.png]

Thanks to Jason Petho - Your new platoon-code-system + encrypted code I decoded in 5 minutes.
The new possibilities are mad, I however new additional pontoon diagrams in the Ford files would wish themselves.
[Image: fords3dhb0.png]

H.Balck
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Messages In This Thread
JTCS meets PG3D "WWII" / "Cold War" - by H.Balck - 06-05-2008, 02:32 AM
RE: JTCS meets PG3D "WWII" / "Cold War" - by Copper - 06-13-2008, 10:23 AM
RE: JTCS meets PG3D "WWII" / "Cold War" - by H.Balck - 06-14-2008, 11:37 PM

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