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Time Scale
06-16-2008, 02:19 AM, (This post was last modified: 06-16-2008, 02:28 AM by Osiris.)
#29
RE: Time Scale
Hi All

I think this started as a general conversation about the time scale in the game but its obvious we all have a passion for this game. So lets find some solutions as Chuck said. I dont think anyone really wants to change the mechanics of the game..so here are some solutions that may or may not work..remember these are just ideas so please don't shoot me for it because my Tiger has mechanical issues..heheee

Bridges: Almost all armies use specialized bridge laying armor in ww2..that would solve the bridge issue..units like the valentine bridge layer could be added to the game. Keep the bridges in the game as is in 1.03 just make it longer to have them placed a few turns at least...a compromise can be worked out here.

Mines: Engineers can lay mines but not in 1 turn..say 4 turns for a low level 1 density minefield

timescale: This is a tough one but theres a few things that need to be kept in mind:

250m is the scale:

a: The manual might want to reflect that a turn is anywhere from 10-20 minute turns..at least than the infantry can do the distance in the time givencurrent marching speeds..3-4 hexes per turn..MBT a board game I play is 50m scale and in the manual the turns are anywhere from 30 seconds to 6 minutes..

b: Units should be given 3 grades novice, regular and crack. Fatigue is already built into the game for infantry units that do double time. Im not an game engine designer but if its already in the game I think it just needs to be expanded to armor units and artillery, especially tube artillery...

c: Supply trucks should be included in the game. Protecting your supply column should be as important as taking your objectives. Unit can be re-supplied after 1-2 turns adjacent to a supply truck. Talk about resource and unit management! I think it could be fun chasing your opponents supply trucks around the board. Infantry could use their transport trucks platoons as supply trucks instead of what all players do in PBEM games and that is take them off the board in scenarios. This makes the longer scenarios more realistic.

d. Order delays: This is hard one. Should order delays should be applied to battlalion level only or can it go down to company level. For now I simulate order delays with 50% supply and 50% chance of units arriving on time. It adds certain degree of unpredictability to the game and forces players to adapt to situations and come up with solutions if certain units dont arrive on time

Those are my thought on possible solutions :)

One more thing! Lets work out something now on this forum on this topic right here..we can come up with solutions and present them to matrix as a group rather than as individuals for patch 1.04..more likely to be listened to :)

Osiris
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Messages In This Thread
Time Scale - by Osiris - 06-13-2008, 06:33 AM
RE: Time Scale - by Huib Versloot - 06-13-2008, 07:01 AM
RE: Time Scale - by Herr Straße Laufer - 06-13-2008, 08:09 AM
RE: Time Scale - by Osiris - 06-13-2008, 08:26 AM
RE: Time Scale - by Tide1 - 06-13-2008, 10:30 AM
RE: Time Scale - by Herr Straße Laufer - 06-13-2008, 11:13 AM
RE: Time Scale - by Tide1 - 06-13-2008, 11:30 AM
RE: Time Scale - by Huib Versloot - 06-13-2008, 05:27 PM
RE: Time Scale - by Osiris - 06-14-2008, 03:14 AM
RE: Time Scale - by Tide1 - 06-14-2008, 04:02 AM
RE: Time Scale - by Herr Straße Laufer - 06-14-2008, 06:43 AM
RE: Time Scale - by Jason Petho - 06-14-2008, 06:52 AM
RE: Time Scale - by Herr Straße Laufer - 06-14-2008, 07:20 AM
RE: Time Scale - by Huib Versloot - 06-14-2008, 07:32 AM
RE: Time Scale - by Huib Versloot - 06-14-2008, 07:24 AM
RE: Time Scale - by Herr Straße Laufer - 06-14-2008, 07:44 AM
RE: Time Scale - by Huib Versloot - 06-14-2008, 07:14 PM
RE: Time Scale - by Osiris - 06-14-2008, 08:19 AM
RE: Time Scale - by K K Rossokolski - 06-14-2008, 01:15 PM
RE: Time Scale - by Herr Straße Laufer - 06-14-2008, 09:12 PM
RE: Time Scale - by K K Rossokolski - 06-15-2008, 11:22 AM
RE: Time Scale - by Herr Straße Laufer - 06-15-2008, 10:54 PM
RE: Time Scale - by Osiris - 06-15-2008, 11:45 AM
RE: Time Scale - by Afro Thunder - 06-15-2008, 02:10 PM
RE: Time Scale - by Osiris - 06-15-2008, 04:06 PM
RE: Time Scale - by Chuck10mtn - 06-15-2008, 11:36 PM
RE: Time Scale - by Von Earlmann - 06-16-2008, 01:50 AM
RE: Time Scale - by Herr Straße Laufer - 06-16-2008, 02:08 AM
RE: Time Scale - by Osiris - 06-16-2008, 02:19 AM
RE: Time Scale - by Gordons HQ - 06-17-2008, 05:53 AM
RE: Time Scale - by alaric99x - 06-17-2008, 06:27 AM

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