K K Rossokolski Wrote:I don't agree on the stability of the game as presented now... the naval garbage and ridiculous aurfield aeroplanes hardly promote that quality. Remove them, fine.
I do think the air side (which cannot really be taken out of a WWII era simulation) needs work done by people who understand air power in principle and detail, which does not seem the case.* I fully agree with your other points, particularly eye candy, although I find it hard to believe a Dutchman would want windmills!!! What next, a Bols distillery?
K K Rossokolski Wrote:I offer an educated critique for love of the game, not to hurt it.
Your implications that the above post is educated critique baffles me as it appears to be ranting and sarcastic.
I'd like to point out it's not constructive in its current state.
I'm not going to start suggesting anything beyond constructive approaches..
Reality check here, but they're not going away, they're going to be improved and utilized.
The units in question will not hamper or deviate from one's gaming experience at this time with the exception of scenarios that utilize them. There are over 1500 scenarios available, I'm sure you can find something to enjoy that these units won't be involved in, and all the while we bring them to maturity, which at that point you may like them, or not.
Faith Divides Us, Death Unites Us.