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V1.03 - The Upsides
06-17-2008, 03:37 PM,
#6
RE: V1.03 - The Upsides
The addition of engineers that add stuff rather than make it go away is excellent. Bridging units are big operations and one per scenario is very reasonable I am, however, at some loss to pick up the logic behind the minefield engineers, who only get one field lay per scenario (as I read it) and the block builders , who can keep building away as long as they have supply.

Blocks and minefields have similar tactical functions, are of limited value unless covered by fire, and require digging to establish them. Could not the barbed wire truck also bring up some boxes of mines, which are only another form of ammo, probably lighter than those heavy barbed wire rolls, and certainly easier to handle?
There is a case, too, for the regular infanteers to lay and cut barbed wire. This was a routine function in WWII. The Brit SMLE .303 had a wire cutter attachment, and wire cutters are a simple tool. Obviously, such a capability would cost points, and it might reasonably happen more slowly than regular engineers
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Messages In This Thread
V1.03 - The Upsides - by Digger - 06-17-2008, 10:05 AM
RE: V1.03 - The Upsides - by K K Rossokolski - 06-17-2008, 10:40 AM
RE: V1.03 - The Upsides - by Tide1 - 06-17-2008, 11:12 AM
RE: V1.03 - The Upsides - by XLVIII Pz. Korp - 06-17-2008, 11:49 AM
RE: V1.03 - The Upsides - by Afro Thunder - 06-17-2008, 04:27 PM
RE: V1.03 - The Upsides - by Digger - 06-17-2008, 02:13 PM
RE: V1.03 - The Upsides - by K K Rossokolski - 06-17-2008, 03:37 PM
RE: V1.03 - The Upsides - by Hawk Kriegsman - 06-17-2008, 10:34 PM

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