If you walk into the nursery spewing and spitting on everything, flopping on the deck like a fish, most people grab will their kids....
What flies in your area as normal, doesn't always mean the same in another person's mind.
Sorry for misleading anyone here, but all I asked is that Rod show respect in his dissection and sharing in his disappointment of new units and items in the new release. No attack on his style was implied, it was suggested to tone it down to a more acceptable level
\ IMO Calling the work garbage, comparing it to your adolescent bathwater wars, and demanding removal based upon these observations isn't a solution, it is quite disrespectful of one's work. I just felt the presentation was horrible and addressed it. Would you want to continue working for months, for free, to listen to and have to deal that style of criticism?
Anyways that's past us now I think.
The units are there for a reason, the series is using an ABSTRACTION of naval combat, it's purpose is for designers & players who want to use it for scenario design and playing.
The quality control over naval warfare isn't quite as stringent as it would be for the land units, because they are abstracted and really not a major part of the series' core meat.. Consider it a side dish without salt and butter at the moment. They are there at this point for representation and considered a work in progress for future efforts in bringing more scenarios to the players. The few scenarios that utilize them have been tested to a point of mutual satisfaction among the beta brigades members.
This game is over as you knew it, it only gets better from here on out, but within the limitations of a code that is over 15 years old. Gotta have some give and take in the graphics and appearance of some things represented.
hypothetically speaking here only, this is not a true scenario in the developments of something, but it shows a point.
Subs can shoot planes down, whilst there is no method to optionally decrease the firepower of the sub just for AA fire tho, would it be right to not allow the sub to shoot at air units at all? Probably, but since the coding makes a sub a naval unit, changing it's abilities thus affects all naval units, and none of them can shoot at planes! therefore you get a slippery slope syndrome.
This is the quagmire faced by the development team when adding and removing features.
Faith Divides Us, Death Unites Us.