RE: Replaying moves and the patch
Echoing McIvan's earlier comment: simply counting saves doesn't tell you anything about whether an opponent is cheating. The difference between the number of times a a game file is loaded and the number of times it is saved is the 'metric' you need.
Another Matrix title - Gary Grigsby's World at War, A World Divided -has a Load Counter that performs this useful function. When a game file is loaded (you open your turn) the counter goes from 0 to 1. When you save your turn for any reason (dogs, food, children, naked women, etc.) the counter is reduced from 1 to 0. But if you exit the turn WITHOUT SAVING (i.e., after experiencing a negative outcome that you wish to avoid) then the load counter does not reduce to 0; it remains at 1.
A load counter of this type would flag the numerous types of replay cheats that Jason identified previously by increasing the load count; it takes no notice of innocent file saving activity. If I read correctly, Jason indicated that something like this is intended for version 1.04? If so it would alleviate much angst all the way round.
|