SGT Rice Wrote:Echoing McIvan's earlier comment: simply counting saves doesn't tell you anything about whether an opponent is cheating. The difference between the number of times a a game file is loaded and the number of times it is saved is the 'metric' you need.
Another Matrix title - Gary Grigsby's World at War, A World Divided -has a Load Counter that performs this useful function. When a game file is loaded (you open your turn) the counter goes from 0 to 1. When you save your turn for any reason (dogs, food, children, naked women, etc.) the counter is reduced from 1 to 0. But if you exit the turn WITHOUT SAVING (i.e., after experiencing a negative outcome that you wish to avoid) then the load counter does not reduce to 0; it remains at 1.
A load counter of this type would flag the numerous types of replay cheats that Jason identified previously by increasing the load count; it takes no notice of innocent file saving activity. If I read correctly, Jason indicated that something like this is intended for version 1.04? If so it would alleviate much angst all the way round.
This sounds like the perfect soloution to any problems that this thread has illustrated. The only problem I can forsee here is that if you have a useless piece of cr** of a PC that crashes regularly (like me
) would that alter the counter, or would it only alter if you actually exited the game without saving as opposed to having an abnormal termination of the turn?