Something about 1.03 I'm worried about
Just got to understand from the Matrix board something I didn't realize while in the Beta phase of 1.03 (otherwise I would have protested loudly).
It appears that now ALL scenarios have variable visibility; in other words a % chance with each turn that visibility will change + or - 1.
For me this is a near unacceptable change and a huge leap towards making the game LESS realistic as I know that visibility is NOT fluid during the day, other than at relatively rare occasions such as thunderstorms or sudden fog.
It was my impression when I was in the Beta phase that variable visibility was an OPTION for the designer, just like the dawn/dusk attack options you can set in the scn editor header. Apparently variable visibility has become default in 1.03.
Did I understand this correctly? And if so:
My request is to UNDO this immediately and restore the old situation.
Huib
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