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Something about 1.03 I'm worried about
06-28-2008, 11:26 AM,
#7
RE: Something about 1.03 I'm worried about
Just tried it on a 1 hex visibility scenario that was included in 1.03 (heavy fog and not night during the morning of 16th dec 1944). The variable visibility ruined the entire scenario by setting it first to 2 and then to 3 after 5 turns. In other words the game engine now forces an unhistorical visibility into my scenario, making it into a "what if the fog had suddenly lifted during the opening of the Ardennes Offensive" scenario.

Let's drop this variable visibility now that we still can.
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RE: Something about 1.03 I'm worried about - by Huib Versloot - 06-28-2008, 11:26 AM

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