RE: Something about 1.03 I'm worried about
Hi,
as i say`d in the Matrix forum, the random change should be :
a, optional
b, if aktive, more smart - not on all places of the world the wehater changes
on all months in the year every day ... [in sibiria and in winter this is maybe
more happen than in France in a nice summer day ... and it comes to the initate
visibility and conditions too - if fog allready then this will like change a way,
but on a normal day with only few clouds this can stay for hours.
c, make it in control for scenario/LCG designers like :
Turn 1-5 stay at 7
Turn 6-15 varys from 7 +/- 3 in the now implement way
OR
Turn 6-15 varys from 7 +3/-1 in the now implement way
Turn 16-25(end) raise to 8 as fast as possible and stay at 8
only a second quick draft ;)
and to say it ... i think that many things that should happen in "6min turns"
a bit unrealistic too ...
This should be over-thinked in general.
Remove wreks in maybe half point per turn
Lay mines in half point
Build bridges in an quarter point
Weahter change more like all 3 or 4 turns, only with very low percent in 1 turn
and only by still low-visibility conditions [fog/rain/snow]
The new futures look VERY NICE .. but i see it mora as e first
implement and hope for more fine adjustment in the next patches.
Doing all this stuff in 6minutes looks not good in the overall realy realistic
Game.
R-TEAM
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