RE: Something about 1.03 I'm worried about
Hi,
mhhh .. very good points here from old veteran Gamers ;)
[ i am a newbe JTCS Gamer - but play strategie games for nearly 30 Years]
But i musst in certain points disagree with Huib and other old Gamers.
NOT in the Visibility thing - here i have make my statement clear.
But the Game grow with the ability to make bigger scenarios with hugh maps
and an enormous amount of Units on both sides.
For the player -THAT LIKE THIS- [remember this words ;) ] it would be nice do
addept for the very big and very long scenarios the ability to manage the
Game from an larger scale level that is was designet in the good old days.
With a map that go over 500Hexes you can realistic manage many thing that is "out of the scale"
for the traditional Talonsoft scenarios ...
And as a side note, i like the idea that split up very large battles in small
scenarios with different support level to simulate different support conditions.
[air drop of support and so one ..]
But i dislike the way that my units are preeset in the "new" map ...
I need the full control over my units, and if this simulate a continous play
then i musst have the control over my units, who he stand on the new map, depending
on the time he leaves the old Map and his position.
Only then the scenarios make for me a continous battle under my control.
ATM i prefer very large maps to have my units under control the whole battle.
R-TEAM
[and sorry for my suboptimal English]
|