Big games in Matrix RS
Has anyone had problems with big scens in RS? I posted 3 weeks or so back about an Iwo Jima game I am building that got bogged down. McIvan suggested lack of memory (I had 500 or so multibats) I doubled this to 1000 or so quelchazogs. I gave a man some $$s to do this. He put in two new chips, which did not look like fried potato to me
Before, I got past the bombardment phase, and started landing a brigade(+) on the beach when it just slowed down and stopped. Turn 8, I think. Just would not go any further, including one test where I left it to replay overnight.
I am running V1.03 club download, which has caused some difficulty, I believe, in some areas to some people.
I have sized down and decompressed the landing, added two arty spotters (US), sent off my first move and got it back, Landing craft are due at turn #6, This is replay Mike's first move........ three bombardment shots in and then stop.....nothing ........CTRL-ALT-DEL-green screen.
Don't tell me it's lack of memory. I don't know much about these machines but I am pretty sure that 1000 quandofartz will enable me to work out quickly all I need to know in order to land the first human on the Sun.
Any thoughts??
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