RE: What makes a good CM QB Map?
Hey... you spelled maneuver wrong... :P
I think the best thing about the random Ai junk maps is their unpredictability.. no one ever knew where the battle would be fought at and all that planning about fighting them in the alleys is mute when the enemy engages and smashes thru your lines in the vineyards instead..
I don't disagree that the AI makes HORRIBLE maps tho, but I much prefer them over previewed battlefields where the ability to plan beforehand and buy what fits the area is optimal.
I applaud the fellas out there making QB maps for the players who agree with you Bootie tho, and do vow to try some of them in the sense that variety is indeed the best kind of wargaming :)
Faith Divides Us, Death Unites Us.
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