RE: What makes a good CM QB Map?
This is a great thread, and I want to read through it better tomorrow, but I would just say, it only recently dawned on me that a QB map can be ''viewed and approved'' by the game setter-upper beforehand.
I haven't done this myself, and never would. But I tested the idea recently, and it works. When a player sets a QB game up, he can then save it, open it as the other side, select a couple enemy units, then save it again, etc., and then view the map....or something like this. Before he decides to send the original setup along, using different file names during the process. Anyway, he is able to see a QB game map before he actually selects one to be sent to the actual opponent.
(Once he likes a map, he can send the original set-up on to his opponent. It will be the same map he has already ''approved.'')
So, a QB-generated map is not necessarily a surprise map to both sides....
(Maybe I'm just paranoid because I know the German Enigma code got compromised in WW2....!?) :conf:
However, confirm this with Bletchley Park...! ;)
(Perhaps this might be another reason established Scenarios are a better/more accurate test of Player abilities??)
"Never put off till tomorrow what you can avoid doing entirely."
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