RE: What makes a good CM QB Map?
One last thought on QBs for tonight (and still need to read all the previous posts).
Entering into a QB (and I like them myself, game-wise), you have to buy units with only a vague idea of the terrain ahead, and zero idea of what the objective(s) might be. Real field commanders usually have some sort of maps of what to expect and what to go for ahead of time. But, in a QB, you are hit by total surprise.
Perhaps fair (and fun) in a CM QB battle...but not altogether all that realistic....
"Never put off till tomorrow what you can avoid doing entirely."
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