RE: What makes a good CM QB Map?
For just a generic map, it does not take much more then a couple hours to turn one out. The larger ones take longer, but they seem easier to make as I am not trying to cram a bunch of things in to the map to make it interesting. Flag placement takes a fair bit of time as well as the driving of the roads and fixing a few things that would make the map too advantageous to one side or the other, like elevation and LOS. A historical map, can take me several days to get it the way I like it. Senarios are another story all together, by the time that you design it, playtest it against yourself a hundred times or so, fix the broken parts, upload it for playtesting, fix and repair some more, get angry and not look at it for a couple months, then finally finish it off, it can take months.
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