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What makes a good CM QB Map?
07-09-2008, 09:41 PM,
#16
RE: What makes a good CM QB Map?
Mad Baron Wrote:One last thought on QBs for tonight (and still need to read all the previous posts).

Entering into a QB (and I like them myself, game-wise), you have to buy units with only a vague idea of the terrain ahead, and zero idea of what the objective(s) might be. Real field commanders usually have some sort of maps of what to expect and what to go for ahead of time. But, in a QB, you are hit by total surprise.

Perhaps fair (and fun) in a CM QB battle...but not altogether all that realistic....

Whilst I would agree that commanders would normally have an idea as the the terrain ahead, any real intel as to the lie of thye land, objectives, etc, are only really relevant to to attack/defend type battles.

If you are playing a ME then although you may well have maps of the area you don't know where and when you are going to encounter the enemy, and as such all you are going to know is that it is rural, smallish hills, moderate woods, it's daytime and it has been raining.

Additionally, even if you are playing attack/defend type games, and you have good intel as tho terrain, and even an idea as to the enemies forces; in real life a commander is not always going to have the luxury of picking his forces and often has to make do with what he's got or what is forced upon him.

In my opinion not being able to see the map beforehand, and only having a rough idea as the the terrain gives for a far more realistic game.

I would agree though that AI produced maps do produce some oddities, but then I've seen enough player produced maps and scenarios which are equally unbalanced or bizarre.

To that extent, it would be nice to have a set of player produced maps that could be chosen at random with no preview by either player!
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Messages In This Thread
What makes a good CM QB Map? - by Copper - 07-08-2008, 05:04 AM
RE: What makes a good CM QB Map? - by RedDevil - 07-08-2008, 05:25 AM
RE: What makes a good CM QB Map? - by Copper - 07-08-2008, 06:29 AM
RE: What makes a good CM QB Map? - by fluidwill - 07-08-2008, 06:44 AM
RE: What makes a good CM QB Map? - by Copper - 07-08-2008, 06:49 AM
RE: What makes a good CM QB Map? - by Jobu88 - 07-08-2008, 07:37 AM
RE: What makes a good CM QB Map? - by Ratzki - 07-08-2008, 12:53 PM
RE: What makes a good CM QB Map? - by Mad Baron - 07-08-2008, 03:08 PM
RE: What makes a good CM QB Map? - by Benlore - 07-08-2008, 03:27 PM
RE: What makes a good CM QB Map? - by Mad Baron - 07-08-2008, 03:51 PM
RE: What makes a good CM QB Map? - by Kelen - 07-09-2008, 09:41 PM
RE: What makes a good CM QB Map? - by Copper - 07-09-2008, 09:54 PM
RE: What makes a good CM QB Map? - by Copper - 07-08-2008, 07:01 PM
RE: What makes a good CM QB Map? - by Copper - 07-08-2008, 07:02 PM
RE: What makes a good CM QB Map? - by Ratzki - 07-09-2008, 04:53 PM
RE: What makes a good CM QB Map? - by Copper - 07-09-2008, 10:34 PM
RE: What makes a good CM QB Map? - by Ratzki - 07-10-2008, 01:51 AM
RE: What makes a good CM QB Map? - by Kelen - 07-11-2008, 08:13 PM
RE: What makes a good CM QB Map? - by kineas - 07-10-2008, 01:56 AM
RE: What makes a good CM QB Map? - by Mr Yormsha - 07-10-2008, 02:22 AM
RE: What makes a good CM QB Map? - by Ratzki - 07-10-2008, 02:37 AM
RE: What makes a good CM QB Map? - by Zemke - 07-10-2008, 03:26 AM
RE: What makes a good CM QB Map? - by Copper - 07-10-2008, 04:45 AM
RE: What makes a good CM QB Map? - by Zemke - 07-10-2008, 06:49 PM
RE: What makes a good CM QB Map? - by Mad Baron - 07-11-2008, 12:53 PM
RE: What makes a good CM QB Map? - by Ratzki - 07-12-2008, 02:08 AM
RE: What makes a good CM QB Map? - by Copper - 07-12-2008, 09:38 AM
RE: What makes a good CM QB Map? - by Ratzki - 07-12-2008, 10:55 AM

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