Jobu88 Wrote:But in the AI's defense, sometimes it gets the map right. I have just finished a game with Extraordinarius that I thought had an interesting map. Realistic roads, plenty of room, etc.
That was not my feeling about the map. The "realistic roads" were good for him, three from his side and one from mine:
From there the terrain situation rapidly deteriorated. It turned out that there was a ridge crest right across the map about 200m on the hostile side of my deployment line:
Over on the other side, his towed guns could cover my one road from their starting positions.
The rest of my side of the map was rough, rocky and woodsy:
The battle played out as a series of close range front-to-front encounters between his Panthers and my Shermans. Guess who won...