RE: What makes a good CM QB Map?
Personally I quite like the idea of thinking up some sort of idea behind the game you're going to play before designing the map.
maybe the game is a partisan sweep, so you could draw up lots of different set up areas in a big 'wooded' map and then let the germans hunt down partisans. maybe the germans are trying to escape a late war russian encirclement, so the russians could set up on either flank. (Then forces and purchase restrictions may be discussed beforehand too.)
When it comes to building a map i generate the map first in the random map generator. then wait till i get the map contours I'm happy with. (the computer gives a much more natural random feel to hills and contours IMHO.) then i wipe the map clean. then add terrain and then the rest of the stuff.
My two penneth...
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