RE: First impression report Attacking disrupted units
One more vent on 1.03 before I go to bed.
The few scenarios I have made I hope are realistic. Certainly I know what units are present but you can't know exactly what hex every unit would
have occupied so given what hopefully is an historical OOB you place them in the sort of positions they would have chosen to occupy themselves
given the terrain. AT guns especially would take positions knowing the terrain and visibility. On a clear summers day they would not expect the visibility to change much. Now suddenly they find the visibility has changed yet they are unable to reposition themselves quickly enough to avoid enemy artillery raining down.
AT guns are the most obvious losers in this situation but all defending units can suffer - it only takes one hex of extra visibility to destroy the
designers careful game setup. As I mention fixed units can also suffer badly.
I'm now thinking that I may have to change the scenarios I have made to make the visibility 15 (from 12) to avoid the variable LOS change and reposition a few units. I doubt many scenarios will get this treatment.
Cheers, Chris
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