RE: First impression report Attacking disrupted units
It seems to me the issue is that the previous assault rules were too much in favour of the assaulter, whereas the rules are now seen as to favour the assaultee. That is the way I read the posts. Might not somewhere in between be the optimum??
I have a series of 1936 Italy-Ethiopia(more correctly Abyssinia) scens under test. No big deal, and will probably never be played much. But someone went to huge trouble to buid the OOBs, so ....
An example, from 10 minutes ago. The locals have little firepower, (and can't seem to shoot anyway), so must rely on the assault to hurt the enemy. (This is historically sound, as the culture placed great value on hand to hand combat) Anyway, a leader and a disrupted Italian unit in a rough hex, only one avenue of escape, into an Italian held rough hex +2 elevation higher. This hex pretty much jam packed. One Ab MG takes a shot, wipes out the Inf, leaving only the leader who is assaulted from all available sides by as many howling tribesman as the game will allow -remember there are packing limitations. Did he get away up the hill---of course!!! I don't think that is realistic.
Do you??
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