• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads


First impression report Attacking disrupted units
07-14-2008, 08:17 PM,
#42
RE: First impression report Attacking disrupted units
I wanted to wait with comments after some more extensive playing, but when i have found the thread saying First impression... lets make it first impression.

In my opinion (at this moment) it's not worth the effort it was put in. Of course the previous rules allowing the disrupted 6SP SS Pzgr Pltn being captured by two squads of Carrier Rifles were a bit out of lane. The same with pack of disrupted Panthers captured by some HTs... Eek

But now, I believe we went a bit too far in this new one :chin:

On the other hand it's still possible to keep different downloads and so on... but as more and more people move to Vista (they don't sell new comps with older systems :hissy: ) the Talonsoft's disks will be covered with dust.

The solution for me is to make it optional.

One can ask how many things do they want to have it optional? :conf:

My answer is as many as possible. I remember playing old Tiller's Battleground series. There were at least 7 - 8 different optional checkboxes, so after initial sorting it out everyone would be happy.

That will also solve the problem here.

Any major change in game mechanics should be made optional

Thank you for your attention cheers

Best regards

Slawek
"We do not beg for Freedom, we fight for it!"

http://swalencz.w.interia.pl
Quote this message in a reply


Messages In This Thread
RE: First impression report Attacking disrupted units - by Valor - 07-14-2008, 08:17 PM

Forum Jump:


Users browsing this thread: 5 Guest(s)