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But - how significant are the new changes
07-15-2008, 11:16 AM,
#4
RE: But - how significant are the new changes
Well put, Mike, but there are some elements of the change that are so poor they put our game, in my view, in a very poor light. I refer of course to the "naval" stuff, and the "airfield bombers." While acknowledging these do not have to be used, the mere presence of elements that have no resemblance to reality whatsoever I find...sad, I guess. I would like to hear from someone...anyone...a justification for the bomb-dropping capability of an aeroplane parked on an airfield.
Other new elements, particularly disrupt rules and variable visibility, are causing controversy, but not, I think over whether they are unrealistic. They have that quality, I believe, the argument is over the degree and the no-choice application. The effect of automatic issues on the huge bank of old scens can only be found out by trial.
Personally, I believe the visibility should be an optional issue. I am happy so far with the assault rules, perhaps with consideration for the DISRUPT to be hidden from the enemy.
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RE: But - how significant are the new changes - by K K Rossokolski - 07-15-2008, 11:16 AM

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