RE: But - how significant are the new changes
Fine -the airfield bombers are good...let them replace the parked bombthrowers. We have no real visual representation of the logistics required for anything else, so your supply argument is hardly valid. Logistics are very much a notional element in CS, simply...simplistically....based on proximity to HQ. Maybe there are plans to unsimplify a very complex subject. Fine, but if so, the results on the screen MUST be something that mirrors reality...a truck convoy, for example must appear as just that. Fuel tankers need to go out to the tank units.
Returning to the bomb throwers. The CS engine is pretty old now...it may be that some things just cannot be reasonably simulated. I dont know whether CS can be made into a game that fully encompasses all aspects and environments of warfare, but my instincts tell me it can't. For example, how does one simulate the main, secondary, AA and torpedo armament of a heavy cruiser? What about damage control...the crew of a damaged warship don't just brew up and have a smoke, you know.
There is a real risk of increasing the chance of more of the bizarre, which will not, I believe, give our community much street cred in the gaming world.
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