Silkster53 Wrote::rolleyes:Ivan Wrote:Silkster53 Wrote::chin: Too bad. Something in the middle ground may have been acceptable to all parties. :conf:
Silkster, could you say what something in the middle ground would be? We all know about the bugs that a few people have experienced (I haven't as yet). What changes would be acceptable to you in addition to fixing the bugs?
I've seen this multiple times where one strength point disrupted units are holding out against hundreds and hundreds of attackers who do combinations of shoots and assaults. I've even lost tank platoons that have assaulted with the infantry.
It is not the realism that I would want.
Now if it was Superman I might change my mind. ;)
If you have been experiencing this then I have every sympathy with your views. I have to say this has just not been my experience so far. In fact one opponent has more or less told me he hasn't even noticed any differences in the new assault rules and he's already made good progress with the scenario we are playing which requires many assaults on bunkers.
I suggest you send the save file of the game you experienced this with and send it to one of the Matrix guys so they can identify the problem.
The official line states that this is how it should work:
- The new assault routine runs through the casualty processing, then does an odds ratio melee resolution, then does a combined morale test of the defending stack. If the attacker has at least one non-disrupted unit, wins the melee resolution, and the defender fails his morale check, then the attackers win. For assault purpose only, disrupted units have their morale halved.
- Basically, anything the defender can do to increase his morale makes it harder for him to fail the morale test and thus successfully repel the attack The best thing to do when assaulting is ensure you're assaulting with overwhelming force to provide the victory you seek
Therefore the problem you have with the new rule is exactly the opposite of what is intended!