RE: Complaints about 103
Erik,
Someone else suggested another way to do a similar thing ragarding knowing or not knowing disrupted units. That would be to add broken status to the game.
Disrupted could be a hidden quality to the enemy that suggests command and control has broken down among the disrupted units reducing their effectiveness, but would be difficult to evaluate from the other side. Assaulting disrupted units (and undisrupted units) might use the new rules. The attacker would get a bonus to assault, but wouldn't know about it beforehand.
Broken status would be visible to the enemy and would represent units beginning to rout, breaking cover, etc., i.e. a complete breakdown of their ability to defend themselves. Assaulting broken units could probably work very similar to the old rules, meaning as long as sufficient force was used, it would succeed. To keep things simple, non-combat units would essentially always be broken from the point of view of resisting an assault (but not subject to any other broken effects like increased movement costs, etc.)
Mike
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