1.03 assault rules problem solved.
What about some sort of varying degree/level of Disruption for units that are Disrupted?
I think this would enhance playability, tweak the assault rules and make everyone happy at the same time.
level1 D-"Hero" 80% chance unit will stand ground under this level of D.
level2 D-"Dug in" 25% chance units will retreat.
level3 D-"I didn't sign up for this" 50% chance unit will retreat/surrender
level4 D-"shell shock" 70% chance units will retreat
level5 D-"I want my mommy " 90% chance unit will surrender/retreat
could also throw something in where if more than 75% of units being assaulted retreat, it causes "Panic" and a mass retreating of all units in the space being assaulted whether they are disrupted or not.
What about a "counter-attack" option for saving AP's?
If their is a failed assault from thine enemy, and you have enuff saved AP's and have selected the new "counter assault/attack" option instead of saving AP's for firing, then those units assault/counterattack the enemy unit that just hit you.
just some thoughts, hate to see bitterness and feelings of betrayal when we could solve this problem and enhance the game at the same time.
Think of all the brain power we have here...instead of using it to try and out-wit out-speak one another lets tap it to come up with some viable solutions.
j
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