Russian turn 22.
08:00 AM July 11, 1941
Normal
Visibility 3km.
Victory points after the Russian turn twenty-two
The Germans grind on, but were unable to launch and assault on the victory point village. Russian reinforcements quickly moved in to replace the battered HQ and flak units. Now a full 1,590 Russian infantry are crammed into the village. I have stacked more reinforcements behind them. There will be no retreat. (due to over stacking in the only hex they can move to.) I may lose a lot of troops, but if I hold the VP hex there is still a chance for a Russian minor victory. A German minor victory will require many more kills even if the VP hex falls. So I am sure there is only time left for von Nev to play for the draw.
Secondly, all those Russian troops plus the ones in the woods nearby can direct DF on the Germans . I hope it will be enough to break up an assault. More Russians stand ready to enter the village next turn should it still stay in Russian hands.
376 Russian, 203 German infantry lost. Eight Axis vehicles and 27 Russian guns lost. The Axis gained 47 victory points. Not enough to worry about if I can hold the VP village worth 300 VP.
On all other sectors the Soviets retreat to avoid getting surrounded.
My crossing of the Dnepr was expected. I will lose the two units who tried. The Axis spent an air attack to disrupt the engineers. This prevents the one good order unit from ferrying back across the river. In any case it has diverted German resources from the main battle. Will it be enough?
My hope to hold the VP village is small. Three turns is a long time to hold any hex in S41 from the Axis juggernaut. Still I am doing the best I can with what is left of my forces.
Dog Soldier
Fast is fine, but accuracy is everything.
- Wyatt Earp