Silkster53 Wrote:Good to hear Jason.
I knew the glitches and bugs would all be worked out. Thanks for doing the hard work on those issues! :thumbs_up:
Thanks, we are trying. Really.
Silkster53 Wrote:I will look forward to seeing what the patch does for the close assault rules. :smoke:
You may not be 100% happy, but you should be way happier than now. I think anyway! It is still difficult, just not as hard!
Silkster53 Wrote:Will variable visibility, (and I mean where visibility reduces or increases), be made optional or removed?
It has been capped, for the moment, to the middle visibility spectrum. Eventually, I believe, it will be made optional, but not for this coming small(ish) update.
Silkster53 Wrote:I am thrilled by the At squads remaining hidden after firing. I'm not a fan of the visibility increasing and decreasing by hexes for each turn. :chin:
Understood.
Silkster53 Wrote:As Tiger88 said, let us know when we can look forward to updating our patch. :)
As soon as I wrap up the little things I am doing, and the EXE's have been tested to ensure there are no additional glitches, it will be released.
Assuming I don't have a major computer problem *knocks on wood* I am hoping to send the finished update to Matrix in a week or two.
Jason Petho