Gripes
OK l really enjoy this series however some things really annoy me.
When watching the pbem replay ( yeah l still enjoy the movies, great value ) even at standard setting the air attacks flash up so quick l cannot always read the result, let alone figure out where it happened. Try multipule strikes, what ? where ? £^%&*% !!!.
Could this be slowed down somewhat ?.
That old gripe RUBBLE, it's soooo hard to clear a path thru, even using the MAX amount of engineers.
All l want is a single lane path, been clearing a Town hex for a full week in game terms, still no joy.
Oh talking of RUBBLE, a armour unit can move onto RUBBLE and shoot, then move off again all in the same move.
This RUBBLE would be impassable in real life, unless cleared and units would move thro in T-Mode, is there a die roll for gettin bogged down ?.
OK l've lost the plot but we have all seen photo's of AFV's stranded in RUBBLE, mostly to shelling or bombing.
Railroads, OK Minsk is a BIG BIG campaign game with massive map, was gettin out of command reports, l suspect because my armoured train is stranded somewhere between two rail breaks.
l'm going to exit the ones which cannot advance to see whither this will solve the problem.
Any possibility of fixing tracks or might be better to withdraw armoured trains on set historical dates i.e. after the advance has move on.
And of course l'm suffering from withdrawal symptoms don't remind me when the last game was released.
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