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Rising Sun under ver. 1.03 - Not good
07-30-2008, 07:10 AM,
#11
RE: Rising Sun under ver. 1.03 - Not good
mwest Wrote:Hi Ed:

I had read many of your "passionate" ver. 1.03 postings... and initially I believed (hoped) that veterans like yourself were "over reacting" to the new changes in this game patch.

However; sadly, having experienced ver. 1.03 up front and personal Eek in RS (Bougainville), I now find myself firmly in your camp.

Passionate? Who me? You should have read my e-mails. ;)
I think that I play so many games per day, against so many different opponents, that I got to see some of the "stuff" up front and personal, in a greater volume than most, from almost the "get go". I was more stunned that Beta Testers did not find half of what I experienced almost right away.
I think toning down the assault rules would be the best. The glitches and bugs are a side product that we all know they would fix.
I am only asking for balance or options when they add such drastic things that change the game. :)
I'll keep some marshmallows and Hershey bars near the camp fire for you. Big Grin

mwest Wrote:BTW... I agree that Banzai made the Japanese too strong in ver. 1.02, but now it appears to have been nerfed in ver. 1.03. Again, looking for a balance here.

I honestly think that taking it out all together may be the best solution. As Curt said, it was very effective against the Chinese and not so against the Brits, Aussies, Allied, and American troopers. That can be taken care of by the scenario designers and not through artificial "house rules" or the new close assault rule?

Thanks!
cheers
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RE: Rising Sun under ver. 1.03 - Not good - by Herr Straße Laufer - 07-30-2008, 07:10 AM

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