RE: Gripes
[quote=Lowlander}
When watching the pbem replay ( yeah l still enjoy the movies, great value ) even at standard setting the air attacks flash up so quick l cannot always read the result, let alone figure out where it happened. Try multipule strikes, what ? where ? £^%&*% !!!.
Could this be slowed down somewhat ?.[/quote]
I just ran a test and I do 't see the problem - the Air result was no faster or slower than any direct fire result.
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That old gripe RUBBLE, it's soooo hard to clear a path thru, even using the MAX amount of engineers.
All l want is a single lane path, been clearing a Town hex for a full week in game terms, still no joy.[/quote]
Rubble was never intended to be cleared but it was added because players wanted it in Normandy. See we gave in but had no flag in the OOB to trigger it so Airborne Engs could clear rubble at the same rate as any other eng, and you can imagine some of the rubble in Normandy went uncleared for a LONG time.
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Oh talking of RUBBLE, a armour unit can move onto RUBBLE and shoot, then move off again all in the same move.
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The Rubble rules call for units to pay 1/3rd their MP cost and that seemed reasonable and I've heard no others say they wanted it to cost more - til now that is.
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This RUBBLE would be impassable in real life, unless cleared and units would move thro in T-Mode, is there a die roll for gettin bogged down ?.
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The game was never intended to simulate every possible event that could occur or been shown in a picture - rather we tried to make most things that were factors be factors in the game - we have armoured breakdown and can flag some units for higher breakdown than others because these were factors that had some or greater effect on some battle.
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OK l've lost the plot but we have all seen photo's of AFV's stranded in RUBBLE, mostly to shelling or bombing.[/quote]
Well - as I said - nobody ever said the game engine would duplicate everything in life - come to think of it, I've never seen one side move while the other side waits.
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Railroads, OK Minsk is a BIG BIG campaign game with massive map, was gettin out of command reports, l suspect because my armoured train is stranded somewhere between two rail breaks.[/quote]
hard to say for sure - could be many things I suppose.
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Any possibility of fixing tracks or might be better to withdraw armoured trains on set historical dates i.e. after the advance has move on.[/quote]
No to fixing tracks - not sure I follow your other point.
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And of course l'm suffering from withdrawal symptoms don't remind me when the last game was released.
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I feel your pain!
Glenn
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