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Assault and Variable Visibility Processing
07-31-2008, 10:19 AM, (This post was last modified: 07-31-2008, 10:20 AM by R-TEAM.)
#2
RE: Assault and Variable Visibility Processing
Hi,

Very thanks for your hard work !

btw. i dont think that the new assault rules with the glitches fixed and fine tuned
the few not so realistic results musst go optional.
I am not played JTCS for years, so i cant make a realy decide for this thing.
But i have read in many threads here and on the Matrix side, the old rules was
suboptimal and the new rules was suboptimal too but on many times the result was
more real as with the old rules.[except the glitches with leaders and so one..]

So i think the new rules with finetuned get the favor of many users and i hope from old veteran
players too.

The only thing hat will a problem is the mentoned problem with time critical scenarios
with many assaulting and designed with the pre1.03 rules.

But the answer for this problem is easy, not many scenarios have this problem.
The scenarios with this problem can most time fixed/rebalanced from the creators.
And the few rest .... mmhh , i have read not many scenarios are good balanced,so
it will for the rest not harm either ...

This is only IMHO ....
And i see the problem too with TO many optional things ...

R-TEAM
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RE: Assault and Variable Visibility Processing - by R-TEAM - 07-31-2008, 10:19 AM

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