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Assault and Variable Visibility Processing
08-01-2008, 09:56 AM,
#5
RE: Assault and Variable Visibility Processing
Silkster?????? What happened to the other callsign!!!!! I am so confused!!! I thought silkster had something to do with Chinese made antishipping missiles.

Should have known when I saw "Regimental Beastie." In my last unit I was the Regimental Pissboy.

Anyway, no, only variable visibility has gone optional. That and what will eventually end up being the assault rules. We are working on a better set that I hope will swing the pendulem back towards the middle. My preliminary tests have been quite good, so we'll see. Basically, all I really wanted to do was allow undisrupted units to be thrown back in melee, and for disrupted units to be better able to defend themselves. But never to the degree that they are able to do with the current version out there. So be patient guys.
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RE: Assault and Variable Visibility Processing - by Dogovich - 08-01-2008, 09:56 AM

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