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Variable visibility
08-03-2008, 10:41 PM,
#4
RE: Variable visibility
Earl, I have been saying that since I first experienced it.
It changes many scenarios.

I think the quick fix was to have the change only be one hex per turn? But, you are correct and the effects are devastating when you engage in close combat where your opponent gets to shoot at you then disappears when your turn pops up.
Kinda like a boost to shoot and scoot? It is realism I can do without. ;)
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Messages In This Thread
Variable visibility - by Von Earlmann - 08-03-2008, 09:05 AM
RE: Variable visibility - by Fubar - 08-03-2008, 09:12 AM
RE: Variable visibility - by Von Earlmann - 08-03-2008, 11:01 AM
RE: Variable visibility - by Herr Straße Laufer - 08-03-2008, 10:41 PM
RE: Variable visibility - by Mike Abberton - 08-03-2008, 11:33 PM
RE: Variable visibility - by Herr Straße Laufer - 08-04-2008, 04:22 AM
RE: Variable visibility - by Huib Versloot - 08-04-2008, 05:01 AM
RE: Variable visibility - by Von Earlmann - 08-04-2008, 09:16 AM
RE: Variable visibility - by Huib Versloot - 08-04-2008, 06:17 PM
RE: Variable visibility - by von Manstein - 08-04-2008, 06:37 AM
RE: Variable visibility - by Tide1 - 08-04-2008, 11:23 AM
RE: Variable visibility - by Von Earlmann - 08-04-2008, 09:07 PM
RE: Variable visibility - by simovitch - 08-04-2008, 10:24 PM
RE: Variable visibility - by Von Earlmann - 08-05-2008, 04:46 AM
RE: Variable visibility - by Herr Straße Laufer - 08-05-2008, 05:15 AM
RE: Variable visibility - by Herr Straße Laufer - 08-05-2008, 05:10 AM
RE: Variable visibility - by simovitch - 08-05-2008, 06:19 AM
RE: Variable visibility - by Herr Straße Laufer - 08-05-2008, 08:21 AM
RE: Variable visibility - by Mike Abberton - 08-04-2008, 11:20 PM
RE: Variable visibility - by simovitch - 08-05-2008, 12:17 AM
RE: Variable visibility - by Huib Versloot - 08-05-2008, 05:21 AM
RE: Variable visibility - by Von Luck - 08-05-2008, 06:34 AM
RE: Variable visibility - by Kool Kat - 08-05-2008, 10:17 PM
RE: Variable visibility - by Von Luck - 08-07-2008, 05:02 AM

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