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Variable visibility
08-04-2008, 06:37 AM,
#8
RE: Variable visibility
Like I write before, variable visibility should be set by scenario designer not randomly. Or if it must be random then change one hex per 10 turns not less.
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Messages In This Thread
Variable visibility - by Von Earlmann - 08-03-2008, 09:05 AM
RE: Variable visibility - by Fubar - 08-03-2008, 09:12 AM
RE: Variable visibility - by Von Earlmann - 08-03-2008, 11:01 AM
RE: Variable visibility - by Herr Straße Laufer - 08-03-2008, 10:41 PM
RE: Variable visibility - by Mike Abberton - 08-03-2008, 11:33 PM
RE: Variable visibility - by Herr Straße Laufer - 08-04-2008, 04:22 AM
RE: Variable visibility - by Huib Versloot - 08-04-2008, 05:01 AM
RE: Variable visibility - by Von Earlmann - 08-04-2008, 09:16 AM
RE: Variable visibility - by Huib Versloot - 08-04-2008, 06:17 PM
RE: Variable visibility - by von Manstein - 08-04-2008, 06:37 AM
RE: Variable visibility - by Tide1 - 08-04-2008, 11:23 AM
RE: Variable visibility - by Von Earlmann - 08-04-2008, 09:07 PM
RE: Variable visibility - by simovitch - 08-04-2008, 10:24 PM
RE: Variable visibility - by Von Earlmann - 08-05-2008, 04:46 AM
RE: Variable visibility - by Herr Straße Laufer - 08-05-2008, 05:15 AM
RE: Variable visibility - by Herr Straße Laufer - 08-05-2008, 05:10 AM
RE: Variable visibility - by simovitch - 08-05-2008, 06:19 AM
RE: Variable visibility - by Herr Straße Laufer - 08-05-2008, 08:21 AM
RE: Variable visibility - by Mike Abberton - 08-04-2008, 11:20 PM
RE: Variable visibility - by simovitch - 08-05-2008, 12:17 AM
RE: Variable visibility - by Huib Versloot - 08-05-2008, 05:21 AM
RE: Variable visibility - by Von Luck - 08-05-2008, 06:34 AM
RE: Variable visibility - by Kool Kat - 08-05-2008, 10:17 PM
RE: Variable visibility - by Von Luck - 08-07-2008, 05:02 AM

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