Mike Abberton Wrote:One problem with the battlefield smoke and dust analogy is that smoke and dust would be limited to areas of combat and movement (for dust) whereas scenario visibility is a global feature.
True, but if one considers it an abstraction of smoke and dust, it works pretty well.
Quote:Ironically, the visibility range currently associated with variable visibility is at least partially associated with wet and stormy weather. While that might actually increase the effect of combat-related smoke due to the increased humidity, it would greatly reduce the effects of dust.
True, good point. Perhaps they should have to couch it as
variable atmospherics.:chin:
Quote:I agree with Huib that the best application of variable visibility would be a hard-coded part of the scenario development, not an in-game random phenomenom. But, I'll take the simple mechanism of an optional rule to toggle it off when I play.
Yes, I agree as well. The more I think about it the more I believe it should be an optional rule.