Dennis,
As I understand it, both variable visibility and close assault were done for the sake of "realism".
I'm not sure if they were fully vetted. If so the bugs and glitches should have been found in playtests?
In the end "realism" became, that which is in the eye of the beholder?
It is my belief that some testers were former prey to surround, assault, capture, (which admittedly was too easy in the original CS Series) and they wanted it out. Others might not have been experienced enough with either play or PBEM.
What we got was a visibility system that is far out of the scale of the original intent of the designers, and a close assault formula that swung the pendulum too far to the opposite of the original.
I'm now a firm believer in Variable Visibility being an option or just removed altogether.
The close assault rules need tweaking. Not just to remove bugs and glitches, but, to eliminate the elevation of defending units to "hero" status. If the toned down assault rules are added they should be done so as hardwired into the game engine. I fear that the ladder will fracture from any "optional selection" of close assault. :(
What I found increasing funny, as time went on, is those who voted for the "new" close assault system as it was first introduced. Early on most did not know of the many bugs and glitches, let alone the actual "impossibility" of overrun in some situations. Even now the votes for the "new" is more than twice those who voted for the old and/or compromise? A lot of the votes came early and I truly believe that those members did not actually "know" what the new assault rules brought. They simply wanted something that was not the "old" rules. ;)
Essentually the horse died in the gate and the gamblers went to place bets on it? :chin::rolleyes:
Variable visibility - option or out.
Close assault - toned down, without bugs, and hardwired.
I'm not trying to beat a dead horse here.
Nor, would I bet on it! ;)
With the impact of these rules changes I wish Matrix would come out sooner, rather than later, with a patch that fixes them. I still have regular opponents that do not want to continue play because of the effects of these rules upon the game.