RE: Assault Rules...Outcome
Thanks. Great thread. I thought we'd have to wait years for the optional component.
"Extreme assault" must be the old rules. Correct?
If I understood Huib's comment, the old rules allowed for speed, and that speed may have been out of proportion to what could realistically be accomplished. This made the game gamey. Similarly, the old rules allowed for massive points grabs at minimal or no cost to the attacker, which was also out of proportion to what could be realistically accomplished, and this too made the game gamey.
I have no military background, but the one thing that struck me about assaults was how, under the old rules, the attacker rarely paid any price (other than AP). I would think assaulting units would be a high risk proposition regardless of the status of the defenders and that assaulting units would invariably take a few hits -- even if it's just to become disrupted after taking a hex.
My primary complaint is the game is wounded and hobbled with the current bugs. Issuing a patch prematurely might cause new problems. Ideally, once the new assault rules are implemented without bugs, the question of optional rules will become moot.
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